Modify Channel Point Redeem
Runs on: Backend — calls the Twitch Helix API to modify the reward.
The Modify Channel Point Redeem effect lets you change channel point reward settings from inside a flow. Select the reward you want to modify using the dropdown — or wire a Redeem object into the Redeem handle to target a reward dynamically — then add one or more properties you want to update. Each property you add gets its own input handle that accepts a value of the matching type.
The property list grows automatically as you make selections: once you choose a property, a new empty row appears beneath it so you can keep adding. All chosen properties are sent to Twitch in a single API call. Common use cases include pausing a reward after it is redeemed, adjusting its cost based on viewer activity, or enabling and disabling redeems on the fly.
Inputs
| Name | Type | Description |
|---|---|---|
redeem | Redeem | The reward to modify. When wired, the reward dropdown is hidden. |
property-0, property-1, … | varies | One input per selected property. The type depends on the property chosen: string for title, cost prompt, and color; number for cost and cooldown values; boolean for enabled, paused, and limit toggles. |
Configuration
- Reward: Dropdown to select the channel point reward to modify. Hidden when the
Redeemhandle is connected. - Properties: A dynamic list of reward fields to update. Each row has a dropdown to pick the property and an input handle for the new value.
Example
After a viewer redeems a one-time sound effect, a flow plays the sound and then uses Modify Channel Point Redeem to set is_paused to true, disabling the reward for the rest of the stream. A second flow triggered by a mod command re-enables it by setting is_paused back to false.