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Modify Channel Point Redeem

Runs on: Backend — calls the Twitch Helix API to modify the reward.

The Modify Channel Point Redeem effect lets you change channel point reward settings from inside a flow. Select the reward you want to modify using the dropdown — or wire a Redeem object into the Redeem handle to target a reward dynamically — then add one or more properties you want to update. Each property you add gets its own input handle that accepts a value of the matching type.

The property list grows automatically as you make selections: once you choose a property, a new empty row appears beneath it so you can keep adding. All chosen properties are sent to Twitch in a single API call. Common use cases include pausing a reward after it is redeemed, adjusting its cost based on viewer activity, or enabling and disabling redeems on the fly.

Inputs

NameTypeDescription
redeemRedeemThe reward to modify. When wired, the reward dropdown is hidden.
property-0, property-1, …variesOne input per selected property. The type depends on the property chosen: string for title, cost prompt, and color; number for cost and cooldown values; boolean for enabled, paused, and limit toggles.

Configuration

  • Reward: Dropdown to select the channel point reward to modify. Hidden when the Redeem handle is connected.
  • Properties: A dynamic list of reward fields to update. Each row has a dropdown to pick the property and an input handle for the new value.

Example

After a viewer redeems a one-time sound effect, a flow plays the sound and then uses Modify Channel Point Redeem to set is_paused to true, disabling the reward for the rest of the stream. A second flow triggered by a mod command re-enables it by setting is_paused back to false.