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Process Nodes

Process nodes sit between your triggers and effects. They take data in, do something with it, and pass the result along. Use them to transform text, do math, add delays, control logic, and build alert objects.

Available Process Nodes

NodeDescription
MathPerform arithmetic on two numbers
String OpTransform text with operations like uppercase, replace, and more
ClampConstrain a number to a min/max range
ExtractPull a specific field out of an object
GateOnly pass a value through when the gate is open
Generate TextBuild text from a template with placeholders
NOTInvert a boolean value
PulseConvert any input into a pulse signal
SleepDelay execution for a set number of seconds
Emit BooleanEmit a configured true/false value
Emit NumberEmit a configured number value

Alert Builders

These specialized process nodes construct alert objects that you can then send to alert effect nodes.

NodeDescription
Build Cheer AlertConstruct a cheer alert object
Build Sub AlertConstruct a subscription alert object
Build Gifted Sub AlertConstruct a gifted subscription alert object

See the Alert Builders section for details.