Pulse
The Pulse node converts any incoming value into a pulse signal. A pulse is a simple "something happened" signal that carries no data. This is useful when you need to trigger a downstream node but do not care about the actual value -- you just need to tell it to fire. Any input type (string, number, boolean, object) will be converted into a single pulse output.
Inputs
| Name | Type | Description |
|---|---|---|
Value | any | Any value. The data itself is discarded; only the fact that something arrived matters. |
Outputs
| Name | Type | Description |
|---|---|---|
Pulse | pulse | A pulse signal emitted whenever the input receives a value |
Example
A chat command trigger fires and outputs a message object, but you just need to play a sound effect -- you do not need any of the message data. Connect the trigger's output to a Pulse node, then connect the pulse output to the sound effect node's trigger input. The sound plays every time the command is used, regardless of what the message contains.