Hype Train Level Up
Runs on: Shared — pure logic, runs on the Streamerly backend or inside a chatbox overlay.
The Hype Train Level Up trigger fires every time the hype train reaches a new level — not on every individual contribution, but only at the moment the level threshold is crossed. It outputs the new Level, the running Total of points so far, and the Goal needed to reach the next level.
This makes it ideal for escalating celebrations: you can trigger different effects for Level 2 versus Level 4, animate an overlay showing the new level, or announce the next target to keep momentum going. Because Level Up fires independently from Hype Train Begin and Hype Train End, you can combine all three triggers to build a fully reactive hype train experience.
Outputs
| Name | Type | Description |
|---|---|---|
Level | number | The new hype train level that was just reached. |
Total | number | The cumulative points contributed so far in this hype train. |
Goal | number | The number of points required to reach the next level. |
Example
Connect the Level output to a Math Check node and branch on the value. At Level 2, send "We hit Level 2! Keep it going!" At Level 3, trigger a louder sound effect and a screen flash overlay. At Level 4 and above, activate your most dramatic celebration alert. Use the Goal output to post the next target in chat at each level.